ATIA 2026 Pre-Conference Seminars

Wednesday, January 28 from 8 am – 4 pm and Thursday, January 29 from 8 am – 12 pm

Kick off your ATIA 2026 learning with a Pre-Conference Seminar! These timely and in-depth seminars about critical assistive technology topics will help you put your personal and professional development journey on the right path forward.

Get the latest best practices and resources needed to successfully implement assistive technology in a variety of settings—including school, work, and at home—led by internationally recognized leaders in the field. 18 courses to choose from!

Registration for ATIA 2026 Pre-Conference Seminars will open on July 30, 2025.

Pre-Conference Seminars are in-person only.


Seminar Information

1.5-day Seminars
Wednesday, January 28 Thursday, January 29

Designing and Delivering Empowering Experiences to Teach Language Using AAC Christopher Bugaj and Rachel Madel

This interactive experience explores strategies for teaching even the youngest students’ language by engineering environments, so all communicators have opportunities for rich, meaningful practice of language in the context of everyday routines. Explore how to design educational experiences using interactive technologies which empower the learner and their support network to achieve their lifelong language goals. Participants will take an in-depth look at building the skills of communication partners and how training centered on coaching empowers parents and educators to take ownership of promoting the use of AAC systems in every lesson and activity all day long in all environments.

Learning Objectives:

  1. Describe five contemporary tools to teach vocabulary to those learning language using AAC.
  2. Describe one contemporary, evidence based strategy used to teach those learning language using AAC.
  3. Identify and develop one or more practice of coaching communication partners of those learning language using AAC.

Featured Speakers:

Picture of Chris Bugaj wearing a brown sweater over a button up shirt. The collar is showing and has a pattern of orange and blue squares.Chris Bugaj
Loudon County Public Schools
Picture of Rachel Madel wearing a blue sweater with a gold necklace.Rachel Madel
Rachel Madel Speech Therapy Inc.

AT Bootcamp! Understanding Assistive Technology Services & AT Functions Kelly Fonner, Brian Wojcik, Mike Marotta, and Mike Cole

Are you new to Assistive Technology(AT)? Join us for this pre-conference designed to jumpstart your journey. This engaging session provides an introduction to service delivery, including essential processes like consideration, assessment, implementation, and follow-along support. Participants will dive into these foundational principles by exploring the relationship between human functions and the application of feature matching of AT tools to meet the unique needs of individuals with disabilities. Whether you are an educator, service provider, vendor, or curious about AT, this session will equip you to begin making a meaningful impact. Start your ATIA experience with ATBootcamp!

Learning Objectives:

  1. Identify a minimum of three processes that have potential to create effective assistive technology assessment practices common to multiple settings.
  2. Describe features of at least 10 assistive technology tools that could meet the needs of individuals with disabilities.
  3. Recommend at least two strategies for building personal learning networks through information resources and interpersonal connections.

Featured Speakers:

Picture of Kelly Fonner

Kelly Fonner
Kelly Fonner Consulting

Headshot of Brian Wojcik wearing a black zip up sweater with a white button up shirt underneath it.

Brian Wojcik
Assistive Technology Partnership

Picture of Mike Cole wearing a button up shirt with green and black stripes.

Mike Cole
Use Your Words P.C.

Picture of Mike MarottaMike Marotta
Inclusive Technology Solutions, LLC

Make AT In Minutes - 1.5 Day Intensive "Hands-on" Makers Workshop Therese Willkomm

This hands-on intensive workshop will discuss, demonstrate and actually make A.T. devices that can be created in minutes for physical, sensory and cognitive impairments to maximize independence at school, home, community and on the job. Participants will explore over a hundred AT solutions made in minutes and will works with 25 different plastics, adhesives, and fasteners to create 10 multi-use devices that can be used in 50 different ways.

Note: There will be an additional $50 fee required for materials to be collected by the presenter at this seminar.

Learning Objectives:

  1. Identify 50 devices that can be made in minutes.
  2. Identify 25 different materials for making AT.
  3. Make 10 multi-use devices.

Featured Speaker:

Picture of Therese Wilkomm wearing a shirt with pink roses.

Therese Willkomm
University of New Hampshire

 

 

Leading Systems Change: Strategies to Clarify and Unify AT Capacity Building Gayl Bowser, Janet Peters, and Aaron Marsters

Improve student outcomes! This session will offer ideas and strategies to systematically increase AT capacity. We will provide practical tools and templates. Participants will identify their most pressing AT needs and the ways in which they want to build new program capabilities. Our focus will be to help teams develop a coherent approach to AT services across the agency. While this workshop is intended for AT teams supporting school, district, and state departments of education, others are welcome. There will be ample time for collaborative work as you develop components of a 3-year AT services plan.

Learning Objectives:

  1. Develop an initial 3-year plan which includes a minimum of four improvement strategies to increase AT capacity throughout the agency.
  2. Apply the four aspects of Fullan and Quinn’s Coherence model, a research-based paradigm, to facilitate systems change within their agency.
  3. Identify three changes they want to make to improve their agency’s AT services.

Featured Speakers:

Picture of Gayl Bowser wearing glasses and a yellow blouse with a black shirt underneath.

Gayl Bowser
Assistive Technology Collaborations

Picture of Janet Peters. She is wearing red earrings, a purple coat over a pink top.

Janet Peters
Infinitec

Picture of Aaron Marsters wearing a blue button  up shirt and a gray tie.

Aaron Marsters
Department of Defense Education Agency

Practitioner’s Handbook: AT for People who are Blind or have Low Vision 9th Ed. Rachael Sessler Trinkowsky, Sean Tikkun, Stacy Kelly, Sarahelizabeth Baguhn

This 1 ½ day seminar is designed at the intermediate and advanced level for AT specialists and others who provide technology services to people who are blind or who have low vision. We will explore hot topics to meet the unique needs of the field, such as strategies for implementing and configuring nonvisual environmental controls, braille displays, screen magnification and screen reading software, emerging technologies, as well as resources and strategies for learning about different AT solutions.

This is a BYOT session. Please have a Windows computer, Chromebook, or macOS computer, Android or iOS device, and either headphones or earphones.

Learning Objectives:

  1. Identify at least two strengths and one weakness of talking assistants for blind and low vision users.
  2. Identify at least three resources available to learn more about assistive technology training options, financial assistance, AT assessment, and emerging tech.
  3. Identify three objective metrics that can be used to compare refreshable braille displays for potential clients and environments.

Featured Speakers:

Picture of Rachel Sessler Trinkowsky wearing a gray blazer over a white collared shirt.

Rachael Sessler Trinkowsky
University of Massachusetts, Boston

Picture of Janet Peters. She is wearing red earrings, a purple coat over a pink top.

Sean Tikkun
North Carolina Central University

Picture of Stacy Kelly wearing a striped light and dark blue shirt.

Stacy Kelly
Northern Illinois University

Picture of Sarahelizabeth Baguhn. She is wearing dark sunglasses and a gray button-down shirt. Sarahelizabeth is holding a white cane on her right side.Sarahelizabeth Baguhn
American Foundation for the Blind

1-day Seminars
Wednesday, January 28

AAC, Social Robots and AI: Now is the Future Jeff Higginbotham, Pamela Mathy, Antara Satchidanand, Jenna Bizovi, Todd Hutchinson, and Manohar Golleru

One-day, interactive ATIA workshop examines how AI, large language models, and social robotics are reshaping augmentative and alternative communication. Drawing on insights from a 2024 Netherlands research summit, the event convenes AAC users, clinicians, educators, developers, and manufacturers. Through demos, panels, and design sprints, participants will: unpack current AI-enhanced AAC features (predictive text, context-aware chatbots, embodied agents); evaluate real-world successes and pitfalls (user control, authenticity, interaction breakdowns); and co-create ethical, inclusive design guidelines. Goal: To Equip stakeholders with actionable strategies and foster cross-community collaboration for future AAC innovation.

Learning Objectives:

  1. Describe how two or more AI-enhanced AAC systems and social robots function in real-world communication contexts, including clinical, educational, and social environments.
  2. Analyze two or more case examples of AAC use with AI or robotic components to understand the impact on user agency, timing, and conversational flow.
  3. Evaluate two or more current AI-AAC designs and practices based on their effectiveness, inclusivity, and alignment with user needs and goals.

Featured Speakers:

Picture of Jeff Higginbotham in profile. He is sitting down and is wearing a black sports coat and shirt.

Jeff Higginbotham
University at Buffalo

Picture of Antara Satchidanand.

Antara Satchidanand
University at Buffalo

Picture of Jenna Bizovi.

Jenna Bizovi
University at Buffalo

Picture of Todd Hutchinson.Todd Hutchinson
University at Buffalo

ATIA 2026 conference graphic. The text reads, ATIA 2026.

Pamela Mathy
University of Buffalo

ATIA 2026 conference graphic. The text reads, ATIA 2026.Manohar Golleru
University of Buffalo

Supporting the Needs of Older Adults Aging with Disability through Technology Laura Rice, Samuel Olatunji, Kara Mumma, Jon Sanford, and Jaewon Kang

This pre-conference session, hosted by a research center focused on aging and disability, will provide participants an opportunity to gain an in-depth understanding of the needs of older adults aging with disabilities, develop skills to effectively meet those needs, and become familiar with current and emerging technologies that support older adults aging with disabilities. Participants will learn about the application of Universal and Empathic design principles and how to incorporate these concepts into supporting technology selection for older adults. Various projects from the research centers will be discussed, alongside the opportunity for hands-on use of the technology and discussion.

Learning Objectives:

  1. Identify at least three challenges that older adults with disabilities face and how technology can address their unique needs.
  2. Describe two strategies that can actively engage older adults with disabilities in the design of technology and the methods for selecting technology.
  3. Describe four technologies that can address the unique needs of older adults and support their engagement in preferred activities.

Featured Speakers:

Picture of Laura Rice wearing a dark green blazer over a blouse with flowers.

Laura Rice
University of Illinois Urbana Champaign

Picture of Samuel Olatunji.

Samuel Olatunji
University of Illinois Urbana-Champaign

Picture of Kara Mumma.

Kara Mumma
Georgia Tech

Picture of Jon Sanford.Jon Sanford
Georgia State University

Picture of Jaewon Kang

Jaewon Kang
Colorado State University

You Can Design and 3D Print Assistive Technology Today! Alanna Raffel, Laura Slotkoff, William Janes, and Kailey Medlock

Learn how to brainstorm, prototype, and design custom devices using free, web-based CAD tools. No prior experience required. Explore the principles of inclusive design and discover how to find and adapt existing models. Participants will leave with a working prototype, new skills, and the confidence to continue creating. This session is ideal for novice makers, educators, students, and anyone interested in accessible design and innovation. Bring a laptop for full participation.

Learning Objectives:

  1. Identify three resources for finding and modifying existing 3D-printable assistive technology designs.
  2. Describe three steps in the process of turning a digital 3D model into a physical assistive technology device using a 3D printer.
  3. Develop one prototype of an assistive technology device using low-tech materials and CAD software.

Featured Speakers:

Picture of Alanna Raffel

Alanna Raffel
TechOWL, Institute on Disabilities – Temple University

Picture of Laura Slotkoff.

Laura Slotkoff
TechOWL, Institute on Disabilities – Temple University

Picture of William Janes.

William Janes
University of Missouri

Picture of Kailey Medlock.Kailey Medlock
FAAST

Play-Based Learning: Low-Cost, High-Impact Strategies for All Access Methods Judith Schoonover, Mary Katherine Dally, and Charlie Danger

Never underestimate the power of play. During this hands-on, make and take course participants will be encouraged to reframe how they view toys and learning materials—not as expensive, commercial items, but as accessible, adaptable tools for meaningful engagement from touch access to eye gaze access. Simple adaptations with easily found materials used in unique ways can positively change how play, communication, and literacy happens. This course will highlight positioning aids, DIY adapted toys and books, communication supports, and free or low-cost high-tech tools using computer access to expand the play experience. Digital resource folder included.

Note: There will be an additional $15 fee required for materials to be collected by the presenters at this seminar.

Learning Objectives:

  1. Identify and apply three or more low-cost, high-impact strategies using everyday materials (e.g., cardboard, kitchen utensils) to support the development of play in children.
  2. Demonstrate understanding of inclusive play design by creating or adapting five or more activities that accommodates to ensure equitable participation for children with disabilities in literacy and numeracy.
  3. Evaluate classroom environments and make three or more recommendations aligned with Universal Design for Learning (UDL) principles to improve access to play, including considerations for positioning, mobility, and sensory engagement.

Featured Speakers:

 

Picture of Judith Schoonover

Judith Schoonover
Self-Employed

Picture of Charlie Danger wearing a gray sports coat over a  white button up shirt with a black tie.

Charlie Danger
Barnsley Hospital NHS Foundation Trust

Picture of Mary Katherine Dally.

Mary Katherine Dally
Forest Hills School District

The Building Blocks of Access: Assistive Technology for Early Learners Matthew Newton, Kathleen Wright, Kristy Hill, and Sharon Jones

Building a strong foundation with assistive technology in early childhood sets the stage for lifelong success. This session explores how early consideration, assessment, and implementation of AT can support engagement, communication, and participation for young children with varying abilities. Participants will examine recommended practices, explore practical tools like CARA’s Kit and the SETT framework, and analyze real-world examples from Virginia and beyond. Through hands-on activities and classroom simulations, attendees will develop strategies and take-home materials to support AT planning in early intervention, itinerant, and preschool settings—empowering early learners from the ground up.

Learning Objectives:

  1. Describe three or more relationships between assistive technology consideration, assessment, and/or implementation in early childhood education and the Council for Exceptional Children’s Division for Early Childhood (DEC) recommended practices and OSEP’s guidance around AT devices and services in IDEA Part C.
  2. Analyze four sample system models of assistive technology provision in early intervention, itinerant services, as well as self contained and inclusive preschool settings for components that could apply and improve services in their own LEAs.
  3. Assess for and create three or more light-tech assistive technology communication and/or participation supports based on descriptions of children with varying disabilities within a model early childhood classroom.

Featured Speakers:

Picture of Matthew Newton wearing a blue, white, and orange plaid shirt.

Matthew Newton
Virginia Department of Education’s T/TAC at Virginia Tech

Picture of Kathleen Wright

Kathleen Wright
Virginia Department of Education’s T/TAC at Virginia Tech

Picture of Kristy Hill wearing a blue blouse.

Kristy Hill
Virginia Department of Education’s T/TAC at Virginia Tech

Picture of Sharon Jones.Sharon Jones
Virginia Department of Education’s T/TAC at VCU

UDL Design Lab: Access by Design Elisa Wern, Leslie DiChiara, Hillary Goldthwait-Fowles, Mia Laudato, Kelli Suding

Explore how to create truly inclusive classrooms in the UDL Design Lab: Access by Design. This hands-on session equips educators with practical strategies to integrate Assistive Technology, EdTech, AI, and UDL principles into everyday instruction. Work alongside AT specialists to explore built-in accessibility tools, develop an actionable inclusion plan, and receive ongoing coaching support after the session. Discover how to move beyond accommodations to design learning environments where all students can thrive—by design, not by exception.

Learning Objectives:

  1. Analyze three or more features and functions of assistive, educational, and AI-powered technologies to determine their alignment with Universal Design for Learning (UDL) principles.
  2. Design two or more inclusive instructional strategies that integrate technology to address the diverse needs of all learners in classroom settings.
  3. Develop and evaluate one organization-specific action plan for implementing and sustaining inclusive technology practices, with a focus on coaching, collaboration, and long-term support.

Featured Speakers:

Picture of Elisa Wern wearing a black dress with a white flower pattern.

Elisa Wern
Alachua County Public Schools

Picture of Leslie DiChiara wearing a short sleeve, white knitted shirt.

Leslie DiChiara
North Bellmore UFSD

Picture of Hillary Goldthwait-Fowles wearing a long sleeve white blouse.

Hillary Goldthwait-Fowles
HillaryHelpsULearn

Picture of Mia Laudato wearing a blue blouse.Mia Laudato
CAST

Picture of Kelli Suding wearing a sleeveless, mauve top.

Kelli Suding
CAST

Digital Doesn't Equal Accessible: Moving from Misconception to Meaningful Access Cynthia Curry, Jena Fahlbush, Rob Carr, and Christopher Phillips

This interactive workshop equips K-12 educators with essential knowledge and practical skills to improve the accessibility of digital educational materials. Participants will explore the impact of digital accessibility on students with disabilities, gain a clear understanding of key legal requirements, and learn techniques for creating and evaluating accessible digital content. The workshop features hands-on activities, real-world applications, and expert guidance from the National Center on Accessible Digital Educational Materials & Instruction (NCADEMI). Participants will leave with actionable strategies, free implementation resources, and access to ongoing support to drive digital accessibility improvements in their schools and districts.

Note: This course has discounted registration of $125 per person. Registration is limited to 20 participants and is available on a first-come basis.

Learning Objectives:

  1. This three critical reasons for schools to provide accessible digital educational materials.
  2. Demonstrate at least six techniques or strategies for creating and evaluating accessible digital content.
  3. Develop one outreach plan, using workshop resources, to spark conversations about digital accessibility with school leaders and colleagues.

Featured Speakers:

Picture of Cynthia Curry.

Cynthia Curry
Utah State University

Picture of Jena Fahlbush.

Jena Fahlbush
National Center on Accessible Digital Educational Materials & Instruction (NCADEMI)

Picture of Rob Carr

Rob Carr
Oklahoma ABLE Tech, Oklahoma State University

Picture of Christopher Phillips.Christopher Phillips
National Center on Accessibility Digital Educational Materials & Instruction, Utah State University

Half Day Seminars
Thursday, January 29

Effective and Engaging PD When Training and Coaching on AAC Implementation Kelly Key

Training communication partners, ie, school staff, families, and outside providers, to gain comfort and confidence is essential for AAC implementation success. Practical and engaging learning opportunities provide the best outcomes. This session will cover everything there is to know about providing professional development and coaching on AAC implementation. Participants will leave the session with creative ways to fit in professional development and coaching, content to include in AAC trainings, fun activities to provide during trainings, additional supports for families of AAC users, and so much more! Attendees will leave with a tailored action plan ready to implement the following week.

Learning Objectives:

  1. Identify at least 15 creative ways to fit in professional development.
  2. Describe how to implement at least 5 coaching strategies when supporting others with AAC implementation.
  3. Apply at least 20 activities during their professional development sessions to help communication partners gain comfort, confidence, and new skills.

Featured Speaker:

Picture of Kelly Key.

Kelly Key
Barrington 220

 

 

Small Tweaks, Big Wins: Inspiring Success Through Eye Tracking Customization Cat Kanter, Lane Rials, and Abygail Marx

Customization is key to successful speech generating device (SGD) use, especially with eye tracking systems, where small adjustments greatly improve access and comfort. This half-day session uses case studies and hands-on practice to show how personalized changes help people with diverse physical, cognitive, and sensory needs overcome barriers to communication. Attendees will learn practical strategies for common challenges like medication effects, cognitive and vision changes, and explore how font, layout, color, target size, and feedback adjustments improve accuracy. This session empowers clinicians, educators, and caregivers to tailor devices thoughtfully, focusing on what works best for each user.

Learning Objectives:

  1. Identify at least three key factors that impact eye tracking access across diverse diagnoses.
  2. Demonstrate at least three key factors that impact eye tracking access across diverse diagnoses.
  3. Apply gained knowledge in a case study by identifying one or more eye-tracking impacts and selecting one or more effective customization strategies to implement within the given scenario.

Featured Speakers:

Picture of Cat Kanter.

Cat Kanter
Bridging Voice

Picture of Lane Rials.

Lane Rials
Bridging Voice

 

Picture of Abygail Marx.

Abygail Marx
Bridging Voice

Beyond the Game: Adaptive Video Gaming for Fun and Function Drew Redepenning, Erin Muston-Firsch, Mitch Bell, Andy Wu, Sue Redepenning, James Gardner, Danielle Scroggs, Randy Huzinec, Cole Nelson, Kirk Wydner, Isaiah Wills, and Seong-Hee Westlake

The field of adaptive gaming is rapidly evolving, driven by advancements in adaptive controllers, hardware modifications, and a growing emphasis on accessibility in video game design. As interest and opportunities expand, it is critical that providers understand how to assess, recommend, and implement adaptive gaming solutions appropriately. This hands-on workshop will introduce participants to commonly used adaptive gaming technologies for individuals with physical disabilities. Participants will rotate through multiple hands-on stations led by a multidisciplinary team covering both adaptive gaming for recreation and functional applications of equipment for computer access, augmentative and alternative communication (AAC), and therapeutic interventions.

Learning Objectives:

  1. Identify at least five adaptive gaming controllers or technologies and their primary use cases for individuals with physical disabilities through participation in hands-on stations.
  2. Demonstrate the knowledge or ability to set up and adjust at least three types of adaptive gaming equipment for either recreational or functional tasks, such as computer access or AAC, during guided instruction.
  3. Describe the at least four steps of an adaptive gaming assessment, including how to match equipment to user needs.

Featured Speakers:

Picture of Drew Redepenning.

Drew Redepenning
Technology for HOME

Picture of Erin Muston-Firsch.

Erin Muston-Firsch
Craig Hospital

Picture of Mitch Bell.

Mitch Bell
University of Pittsburgh Medical Center

Andy Wu.Andy Wu
ReSpawn Foundation

Picture of Sue Redepenning.

Sue Redepenning
Technology for HOME

Picture of James Gardner.James Gardner
University of Utah Hospital

Picture of Danielle Scroggs.

Danielle Scroggs
Craig Rehabilitation Hospital

ATIA 2026 conference graphic. The text reads, ATIA 2026.Randy Huzinec
University of Pittsburgh

Picture of Cole Nelson.

Cole Nelson
LiveLife Therapy Solutions

ATIA 2026 conference graphic. The text reads, ATIA 2026Kirk Wydner
LiveLife Therapy Solutions

Picture of Isaiah Wills.

Isaiah Wills
LiveLife Therapy Solutions

ATIA 2026 conference graphic. The text reads, ATIA 2026Seong-Hee Westlake
Michigan Medicine

Assistive Technology, Emergent Literacy & the Cognitively Demanding Task Matrix Sarah Wakabayashi and Lena Spear

So many AT tools! So much to teach! Which app? What about 3d Printing? AI? And how do we teach both AT use AND literacy? Join us as we share how the Carter School is teaching emergent literacy to our students with complex communication, motoric and sensory needs. Discover how you can use our Cognitively Demanding Task Matrix to meet your students where they are on their learning and AT journey. Apply this instructional tool to AT use in the context of specific literacy lessons, staying mindful when students get stuck, all the while challenging them with rich literary content.

Learning Objectives:

  1. Identify the five levels of the Carter School Cognitively Demanding Task Matrix.
  2. Identify how the CDTM can be used to develop at least one cognitively demanding literacy lesson in each of the following literacy routines: alphabet instruction, shared reading, predictable chart writing, independent writing.
  3. Demonstrate two or more ways in which the CDTM can individualize assistive technology instruction for students with significant motor and/or sensory access needs.

Featured Speakers:

Picture of Sarah WakabayashiSarah Wakabayashi
Carter School – Boston Public Schools
Picture of Lena Spear.Lena Spear
Boston Public Schools

Accessible Behavior: Tools and Tech for Emotional and Behavioral Regulation Cassie Frost

Behavior is communication—and assistive technology can help us respond more effectively. This hands-on session explores how AT tools support emotional regulation and behavioral success. Participants will explore low- and high-tech strategies for proactive planning, in-the-moment support, and self-reflection. Tools include sensory supports, regulation apps, iOS features, and behavior data systems. Attendees will leave with a customizable toolkit and strategies to implement immediately in schools, clinics, or homes.

Learning Objectives:

  1. Identify three types of assistive technology tools that support behavioral and emotional regulation at different stages of a behavior support plan.
  2. Compare and evaluate at least three low- and high-tech tools for proactive, in-the-moment, and reflective behavior support.
  3. Develop one personalized behavior support toolkit aligned with student needs and environmental context.

Featured Speaker:

Picture of Cassie Frost.

Cassie Frost
Innov-AT

 

 

Co-Designing Inclusive AT-Enhanced Content with AI and Stakeholder Voice Chris Smith and Thomas Cooper

This half-day, highly interactive workshop guides participants through a practical exploration of stakeholder-informed design principles, AI-powered tools, and assistive technology integration. Participants will examine key research findings, practice using AI tools to address real accessibility barriers, and collaborate on redesigning sample content to better support assistive technology users. Through hands-on activities, peer interaction, and guided reflection, participants will leave equipped with actionable strategies and tools for improving accessibility in their own instructional or professional contexts.

Learning Objectives:

  1. Analyze one or more ways real stakeholder feedback and user observations inform assistive technology-enhanced digital design.
  2. Build and present one inclusive digital resource or prototype with AT-aligned features and document its accessibility features.
  3. Engage across two or more roles to model inclusive collaboration, identify two or more opportunities to implement new practices, and plan for system-level support.

Featured Speakers:

Picture of Chris Smith wearing a salmon-colored shirt with a tie over a blue sports coat.Chris Smith
RaLytics
Picture of Thomas Cooper.Thomas Cooper
North Carolina Virtual Public School (NCVPS)

Registration Information

  • 1.5-Day Pre-Conference Seminar: $ 450.00
  • 1-Day Pre-Conference Seminar: $ 350.00
  • Half Day Pre-Conference Seminar: $200.00

Please visit Hotel and Lodging for information on reduced rates for Tuesday and Wednesday at the Orlando World Center Marriott. Book soon as hotel rooms are limited on these evenings! There is no off-site hotel for Pre-Conference Seminar attendees this year.